

If the Aragami is dead, however, Devour will function as a carving tool which lets you munch on its corpse for three randomly determined parts. As an extra bonus, a successful Devour will net you some Aragami Bullets which will expire once the mission is over. If the Aragami is still alive, this will temporarily put your character into a Burst state, increasing their speed and damage output. Once it's fully charged, you can take a bite out of the enemy. This takes the form of a charge attack which forms a massive set of jaws around the God Arc. The other element which makes God Eater unique is the Devour ability. You can even make a flamethrower designed to heal your teammates. but find the game too demanding."īullet customisation is a massive part of what makes God Eater stand out, with everything from elemental properties to trajectory being entirely tuneable. "God Eater is a game designed for people who like the idea of Monster Hunter. Gun mode requires you to build up metre with melee strikes, which can then be used as ammunition. You can jump, run, dash, block and lock-on to opponents while mixing up light and heavy attacks for some simple combos. While the controls are tricky to tame on the ill equipped PSP, with practise, they'll let you switch between God Arc forms on the fly with a speed that's more akin to Phantasy Star. Instead it offers subtle customisation options which let you find a setup to suit your style of play. This isn't a game which forces you to make tough decisions. That's not a negative criticism of God Eater per se, more an observation of its intent.

Because no matter how you look at it, the game-plan of an Assault, Long and Buckler user will not be all that different from a Blast, Buster and Tower player. Although the subcategories determine whether you're a speedy Short Sword or a lumbering Buster Sword, they only provide limited variety when compared to Gunlances, Switch Axes and Hunting Horns. In effect, this means each player has ranged, melee and defensive options at their disposal. Each type has three subcategories which, in the case of Gun, include Sniper, Assault and Blast. Each player wields a weapon called a God Arc which can morph between three functions mid-battle – Gun, Sword and Shield.
